import Vue from 'vue'
import Vuex from 'vuex'
Vue.use(Vuex)
let lifeData = {};
try{
// Try to get whether the lifeData variable exists locally, it does not exist when the APP is launched for the first time
lifeData = uni.getStorageSync('lifeData');
}catch(e){
}
// The variable name in the state that needs to be retrieved after the APP is started next time. Those not in this list will not be stored permanently
let saveStateKeys = ['vuex_user', 'vuex_token'];
// Define a method saveLifeData to save variables to local storage
const saveLifeData = function(key, value){
// Determine whether the variable name key is in the array that needs to be stored. It's the one above, if there is one, store it
if(saveStateKeys.indexOf(key) != -1) {
// Get the locally stored lifeData object and add variables to the object
let tmp = uni.getStorageSync('lifeData');
// The first time I opened the APP, there is no lifeData variable, so I put an empty object in {}
tmp = tmp ? tmp : {};
tmp[key] = value;
// After performing this step, all variables that need to be stored are mounted in the local lifeData object
uni.setStorageSync('lifeData', tmp);
}
}
const store = new Vuex.Store({
//The following values are only examples, please delete them during use
state: {
// If there is a corresponding property under the lifeData object obtained from the local area above, it will be assigned to the corresponding variable in the state
// Adding the vuex_ prefix to prevent variable name conflicts and makes people clear at a glance
vuex_user: lifeData.vuex_user ? lifeData.vuex_user : {name: 'Bright Moon'},
vuex_token: lifeData.vuex_token ? lifeData.vuex_token : '',
// If vuex_version does not need to be saved to local permanent storage, there is no need for lifeData.vuex_version method
vuex_version: '1.0.1',
},
mutations: {
$uStore(state, payload) {
// Determine whether a multi-level call is called, and the state is an object exists, such as = 1
let nameArr = payload.name.split('.');
let saveKey = '';
let len = nameArr.length;
if(nameArr.length >= 2) {
let obj = state[nameArr[0]];
for(let i = 1; i < len - 1; i ++) {
obj = obj[nameArr[i]];
}
obj[nameArr[len - 1]] = payload.value;
saveKey = nameArr[0];
} else {
// Single-level variables are a normal variable in state
state[payload.name] = payload.value;
saveKey = payload.name;
}
// Save the variable saveKey to local, see the function definition at the top
saveLifeData(saveKey, state[saveKey])
}
}
})
export default store